Let’s take a look at some of the reviews by people that played Warhammer 40,000: Gladius Relics of War.
We will take a look at both positive and negative reviews of the game:
1. “Oh My Emperor ! What an amazing game this is !
The clean UI kind of reminds me of Endless Legend/Endless Space style, the game stands on a solid base mechanically as well. The ambient of the game, the fine details are just above anything I ever dreamt of. Performance is solid, Easy to get into, the tutorial and the tips do help out quite a bit.
There are really no place for unforseen shenanigans, as the game’s pace is not too fast, but not too slow either.
A stable game on a solid basis in the 40k universe… am I dreaming ? This is the game I needed !
Think I hit Jackpot this time !”
2. “A game representing a universe that knows only Endless War needs to have deep and rewarding combat, and this game delivers. Gameplay reminds me of a turn-based online Starcraft match rather than a “true” 4x, which is not necessarily a bad thing–the game focuses on the interplay behind the different unit roles and interactions, hero loadouts, research trees, and base-building rather than attempting half-baked diplomacy… Because in the grim dark future there is only war.”
3. “This is a very solid, good game. And for a true Warhammer or 4X fan, you should have a good bit of fun.
Having a flashback to Battletech though, with the my only major downside being something “not quite” AAA being priced “almost” AAA.
If this was in the 20-25$ range I think it would be basking in the Overwhelmingly Positive.
This game is not a clone, for better or for worse, of another game. It isn’t Civ, or Endless Legend, or Age of Wonders, it is it’s own thing.
That thing is a completely war-focused and stripped down 4X. This gives the games a fairly straightforward feel, and the mechanics, while good, are not particularly in-depth. This is not necessarily a bad thing. All the micro in this game is really pushing you to army management (with one caveat I’ll mention below). Everything outside of war is straightforward – build, research a decent tech tree, and use your stuff to kill more xenos.
The focus on army management and the way in which battles play out actually gives this game a TBT feel that I appreciate. I think they have found a nice little niche here.
Resource management is fairly well done, as you won’t find yourself in the weeds to much on this, beyond the caveat I mentioned above. This interesting mechanic which I have yet to decide if I love or hate is population caps on your city.
It basically works like this: your city might have a max population of say, 6, due to food limitations. At this point, it just won’t grow. Pops don’t go work tiles, they just “man” your buildings. So you can have a city with 6 pops and 12 buildings, and the micro is all about turning buildings “off and on” as needed. The buildings pump out (or eat) the resources, not workers on tiles. This actually sort of flips the 4X genre on it’s head and I respect the bold move. In essence, you might be in the negative per turn on a resource for a long time, because you have built that one up for 10 turns. Now you’ve turned that building “off” and started pumping out marines from the academy which is now “on.”
Note that even buildings like factories and academies often *provide* some resources, so this isn’t a simple zero sum calculation.
All that being said, great game. Price point a bit high. As it falls and people start getting it on specials, I think it will become more and more well received. By the time any person can pick it up for 20 bucks in a couple years I think this will be remembered, in the storied legacy of hit and miss WH40K games, as a very solid hit.”
1 “I am one of the thousands of 40k fanatics out there who will at least TRY any game that comes out involving the franchise. When I saw that there would be a 4x game based on the 40k universe I thought “ABOUT TIME!”. I am not just a blind Warhammer fan-boy though and unfortunately a lot of the developers who license the 40k name can’t put a fun product together to save their lives.
Gladius is, sadly, one such example. It’s like playing a Civilization 6 mod in which someone removed all of the things about Civilization 6 that make it fun. Building your “city” is joyless and mechanical… it almost doesn’t matter what you build and when as long as you keep your resources positive. Resource management presents almost no challenge whatsoever as you’re only ever a few turns away from getting more if you need to.
Research is little more than selecting which units you want to unlock and occasionally some buffs for them because that’s really the only thing that matters in the game. I don’t really think Gladius can call itself a 4x game if we’re being totally honest. Sure it ticks the boxes for explore, exploit, expand, and exterminate… but it’s heavily dependent on the exterminate factor.
If the devs had removed the research trees and base building and just made it a turn based combat game it would be virtually the same experience.”
2 I wish Steam had a “meh” option.
– The build menus are lacking in any meaningful design.
– It feels like a stripped down Civ game, more along the lines of Pandora or Warlock.
– The whole of the game feels like a mod, and less of a complete game.
– It takes forever to make any real progress.
– A few wrong turns can destroy your entire game. (I understand this is part of the difficulty.)
+ The reskin is nice if you’re a fan of Warhammer 40k.
+ Four unique factions that play quite differently.
= The sounds on some of the weapons are good, others lack power. (Bolters are well done.)
= This is the best turn-based 40k game out there.
Overall, it relies heavily on your love for the series. If you’re not a fan of 40k, there is nothing here for you.
The overall reviews were positive, in the first day of the game release there has been 200 reviews from which most are positive.