The ai robots refuse to learn how to charge themselves. More often than not, they run out into nowhere and end up running out of energy even though I’ve built recharging stations (that are powered) in every location possible.
I also don’t know if I just haven’t figured out how to do this yet or not, but the AI refuse to travel very far from the base to collect materials from my mining facilities that are out in the distance and the same goes for resupplying turrets with ammunition. I tried a variety of something from creating a pathway filled with territory claimers, command centers, recharge stations, and other buildings to no effect.
A massive pain that I recently found was when trying to use tier 3 weapons. It appears i can’t reload them even though I have the correct ammunition in my inventory while the tier 1 and 2 gear works wonderfully. However, when I re-enter the game, my tier 3 weapons have full magazines even if they were emptied the last time I played.
I also realized that at a distance, the rifle and sniper have ZERO ACCURACY. No matter how hard I try, the shots fly in every direction possible EXCEPT for where I aim. The non-moving npcs would be considerd gods on the battlefield for their ability to dodge my weapons without even moving a muscle. Another major detail for combat is the weapons don’t have varying damage from mob to mob or body shot vs headshot as far as I can tell. Something to keep in mind. If this terrible accuracy from a distance is intentional, then that is quite underwhelming because it makes the sniper feel more like an average rifle. The submachine gun also appears to fire at a snail’s pace when compared to the rifle, which is quite interesting to see since it is meant to be a sub-machine gun which is normally known as low-medium range and high fire rate.
As for servers go, I have no idea if this is intentional or will change but I hope the developers decide to implement private servers so I can play cooperatively with JUST MY FRIENDS. I have very little motivation to play this game by myself after having explored and crafted nearly everything currently available to me so it would be nice to bring a friend in without having to face the threat of another enemy player. (at least give us the option is all i would ask as a player)
(Another side note is that I hope that we can get more than inventory slots at our disposle. 16 slots AFTER equipping the backpack for inventory enlargement is rather underwhelming when going from node to node for mineral collection or just carrying a wide variety of materials)
Now that that is out of the way, lets talk about the fun parts.
This game have UNPARALLELED potential. It is pretty cool that a game like this came out where the players attempt to create an autonomous base that is self-sustaining. I wish more games were like this. The world is beautiful and full of wonderous surprises. The fact that the map is quite massive and certain resources are quite scare (I spent 10 hours searching for petroleum – the only resource I needed) makes the game quite challenging with the long distance adventures one must undertake. (However, perhaps the developers could add some raider BASES rather than just pirate raids – another thing to consider).
As far as equipment goes, there is a variety of armors that you can equip. There are 3 different types – worker, soldier, and stalker, followed by a tier 1-3 for each of these types. There are currently 7 slots for armor and 2 hand item slots. (only one can currently be used for weapons so I am still trying to determine the usage for the other hand).
All around, this game is fun, but by no means a finished product. Some finetuning / polishing for game mechanics, a little bit of elbow grease, and a can or two of raid to remove the bugs and I’m sure this game will become quite popular.
After a long time of being disappointed by other games, this one comes out of nowhere and shines like gold! I was hooked the minute I started playing.
Similar to Ark, and all the other survival games, you start by gathering resources and build your way up.
But with one big difference : SPACE!
The environment is absolutely beautiful. Animations are all very smooth. A vast array of unique and exciting creatures to discover and combat. This game has it all.
The background music is lacking, but the ambient sounds are all very pleasant and makes you feel like you’re actually there. Total immersion. The voice-actors are also top notch.
The game features both singleplayer and online play. Online has dedicated and self-hosted private servers available.
And who doesn’t like taking over the entire planet and conquering other groups? The game is straight up designed for PvP (with PvE servers available) with full action combat.
Along with gathering resources and creating a base, you can also create AI Robots! Starting with just probes / repair bots, you can get full humanoid AI robots to create things for you, gather resources, mess up your organized storages, and more!
Packed with their own phrases and excuses of being lazy, it’s truly an experience.
Build an empire, battle other players, destroy powerful monsters, and more.
Start exploring Gaiya and play Outpost Zero!
Not only is the game fun and challenging, the developers are dedicated to making it the game we want to play. They listen to feedback from the community and release updates and patches quickly. I’ve seen a few negative reviews from users with less than an hour in the game, and it’s clear to me that they either didn’t understand what the game was, or they wanted something with no challenge. This is not that game.
NPCs: The drone AI leaves a lot to be desired at the moment, but it has come a long way in the short time of the closed beta, so I have faith that it will improve. The NPC combat is very straight forward at the moment. Pirates attempt to break into your base and destroy your command center, only fighting after you have attacked them. Creatures will aggro if you get too close and their threat level is red (build a scanner to see threat levels without risking aggro).
Building/resources: Finding common resources is a breeze. Iron and silica are practically everywhere, and carbon (trees) are obvious at a distance. Copper, silver, sulphur, and sodium are slightly less abundant, but still easily found. Diamond, and potassium nitrate are very scarce, but out there if you look hard enough. Getting a basic base going is super straight forward and simple, but getting your base upgraded to tier 3 is going to take some serious effort.
PvP: All I can say about PvP at this point is that it’s frustrating. I never got into a combat situation so I can’t speak to any lag or combat mechanics, but I did do a bit of base raiding and retribution. It’s time consuming to pick away at leveled up walls, only to get inside the base and find that there wasn’t much there. If you’re planning to do base raids, it’s worth the time to build better weapons. If you want to defend against base raids, the best thing you can do is make sure that your power doesn’t go out, opening all your doors. I highly recommend building solar panels on the roof and making sure that raiders can’t get access to them. You’ll also want enough batteries to last through the night, with extras just in case there’s a rainstorm.
I’ve heard lots of people talking about low framerates, and I did experience a bit of that myself. It’s different for every computer though, so play with the settings and you should be able to find some combination that works. For me, it was a light issue caused by the lights on walls. Those walls have been removed from the game, and I haven’t had any problems since then.
Sure, there are a few issues but, it’s an early access game and they are working toward fixing them. I’ve played for 23 hours in two days. I have a corp worth $13.5 million. I’ve run all over the map and the worst I can say about the game is that I don’t like the drones. They are supposed to be AI, but sometimes don’t charge themselves and you have to make battery packs to help them along, even in your own base. They say the same six lines over and over while crafting and building/repairing. They are annoying so I shut them down most of the time. I’d hoped the GUARD chassis was going to be different with advanced AI core but, different chassis, same annoying personality. Not a deal-breaker, just an annoyance.
Obviously, having played for 23 hours, when the game isn’t 48 hours old, says something about the quality of the game and immersion into it. I’m only level 4. It’s going to suck up all of my time and I’m looking forward to every second of it.
Ive played most survival games and i will say by far this one is the smoothest early access launch. The game play is solid and the crafting and building keeps you engaged. The devs are very friendly and responsive as well. It is early access so a few bugs but nothing game breaking. Come play with us on server us 36 if you like as well. I would rate this game 9 out of 10 in its current state once its fully launched i bet it will be 10 out of 10 easily.
-This game has a lot of things going for it and a ton of potential
-The tutorial gives a good introduction to the game
-Not much lag (GTX 970)
-Everything is functional, stuff in general works how it is supposed to
-Graphics are amazing
-Base building works well with a few exceptions that I will get into
-Devs are good at responding as I have seen from other reviews and comments
-Really Cool lore
No early access game comes without many things in this list, and this having come out the day I am writing this just adds to the fact that you shouldn’t expect the game to be perfect. Anyway:
-Game data can be reset by restarting the game:Ore is replenished, Guns reloaded, and most importantly, pirates just vanish
-The tutorial doesn’t get to everything. By the time its over, pirates are coming and you still have no idea how to make a weapon.
-Can you even make more magazines than the original one that the guns come with? I’m not sure honestly, but I’ve tried.
-Enemies are too strong at early levels
-Some events come with little explanation. My solar panels were destroyed and the log just said:Destroyed by Gaia
-Bot interface could be improved and bots are somewhat hard to control, a recall all bots to self button would be nice.
-Objects can’t be destroyed, only depleted, hindering your abiltity to expand your base how you want to.
Overall, I love the game, its really cool and has a ton of potential. I can tell the devs are hard at work to improve it and I’m excited to play with friends. I’d recommend buying it if you like this type of game, it won’t disappoint now, and it’ll most likely amaze later